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Citra emulator fire emblem fates crash
Citra emulator fire emblem fates crash










citra emulator fire emblem fates crash

I did end up updating Citra and I’m still having issues. It will still crash on the overhead view though. The Chapter 2 one and now near the end of Chapter 3 when Lilith fade to white teleport out of the astral plane.įor battle, I disabled most of the in game battle animations, this is more useful for speedy fights than just Citra not crashing though.

citra emulator fire emblem fates crash

It is specific transitions it does crash without fail. Disabling Disk Shader Cache doesn’t do anything really. I’ve progressed a little further in the game and it will crash on cutscene transitions or at various points in battle randomly. In order to save a copy of the log, follow this guide: Upload your log file as an attachment by dragging & dropping. Game: Fire Emblem Fates Special Edition.Citra Version: Nightly 1905 or Canary 2485.Looks like Citra supports Special Edition the least. I don’t know if it matters which version I use since I don’t know the difference between Birthright, Conquest, and Special Edition. I doubt updating now would make a difference.ĭusting off my 3DS to get past crashing sections is not something I want to do, but will probably end up doing. I haven’t updated Citra in a while since I’m tired of my Save States not working after every update. I would rather watch it since it is my first time playing. It looks like I can skip the cutscene fine. I guess it transitions to another event that won’t load. Article taken from Chapter 2, the game crashes and Citra closes after being given the sword and Corrin says “prisoners?”. While they're going to work towards getting the new LLE option playable, they do say that the HLE option will probably remain as the go-to option, with LLE becoming a useful tool to help find and debug audio issues to further improve audio in Citra overall.įascinating stuff, I do love seeing what emulator developers have to go through to get things working. Most of the work towards this, was done by a single developer who suffered a bit of a burn-out over it. They go into quite a lot of detail about how they got here, with plenty of bumps along the way. There's a downside though, that currently the performance does take quite a hit with it so they're still recommending the "HLE (Fast)" setting for now. They say this has enabled games like Pokémon X / Y, Fire Emblem Fates and Echoes and more to work. They've made some great progress on accurate audio emulation, with their new "LLE (Accurate)" option. Citra, the impressive and quickly moving Nintendo 3DS emulator has a new progress report out and it sounds great.












Citra emulator fire emblem fates crash